//
//  CBattleStateMachine.h
//  Monster_Martial_Arts_Version_0
//
//  Created by bk on 13/1/5.
//  Copyright (c) 2013年 __MyCompanyName__. All rights reserved.
//

#ifndef Monster_Martial_Arts_Version_0_CBattleStateMachine_h
#define Monster_Martial_Arts_Version_0_CBattleStateMachine_h

#include "GameState.h"

struct BattleFlowState
{
    enum
    {
        BattleStart,
        Battle,
        BattleEnd,
        
        MAX
    };
};

class CBattleStateMachine : public BaseFiniteStateMachine
{
public:
    
    virtual void Update();
    
private:
    
};

#endif
